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soulkeeper classic wow

Moonglow can afford to keep casting healing touch for days when raid damage is at its slowest and mana pools are the smallest. They provide some unique abilities other healing classes do not. Remember that no matter how good a weapon is at a given level, it will quickly be outclassed by common weapons of higher level, so do not bother chasing the perfect low level weapon. The Brimming Ember Shard trinket channel has been reduced to 1.2 seconds and the number of pulses solofrases.org during the channel has been increased. Additionally, the overall healing has been increased by 36% and the overall damage increased by 56%. Covenant CampaignFixed an issue where players below level 50 who entered into the Threads of Fate experience would have issues accessing quests in the Shadowlands. Fixed an issue that prevented players who chose the Venthyr Covenant from using the Sinfall flightmaster until they had completed the quest «Sinfall» at level 60.

soulkeeper classic wow

Raid heal with Healing Touch rank 2-3 when there is minimal raid damage. Heal with Healing Touch rank 4 when there is mediocre raid damage. It’s a great tank heal spec, specifically if the tanks are taking big spiky damage. Reason being is they can afford to always be casting high rank spells without going out of mana. Moonglow is very good during first week of Molten Core, everyone is poor in consumes, and most pre-best in slot is pure + healing, even the green “of healing” items.

This build goes back to prioritizing +healing since healing touch will be the most cast spell between heals over time spells and Swiftmend cooldowns. Swiftmend is less mana efficient than Moonglow but more heal per second, and it is more mana efficient than Regrowth but mantenimiento de flota will put up less heal per second. Swiftmend is also the strongest resto player vs. player build, a good Swiftmend druid is virtually unkillable. This makes this build very enticing to any druid who does no want to respec every week to do player vs. player between raids.

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It’s true strength is shown on fights with predictive spike damage. If you can precast big heal’s that go off right after your target takes large spike damage then you’ll truly shine. Topping off raid damage tends to be feel really slow in comparison to regrowth built druids, or any other healing class. Swiftmend +healing is accounted for at the same rate as Rejuvenation or Regrowth.

  • Swiftmend is also the strongest resto player vs. player build, a good Swiftmend druid is virtually unkillable.
  • This makes this build very enticing to any druid who does no want to respec every week to do player vs. player between raids.
  • Swiftmend is less mana efficient than Moonglow but more heal per second, and it is more mana efficient than Regrowth but will put up less heal per second.
  • This build goes back to prioritizing +healing since healing touch will be the most cast spell between heals over time spells and Swiftmend cooldowns.

Enemy health increased for healer specializations and enemy physical damage increased for tank specializations. These changes are targeted towards solo players and have a reduced effect while in a group. Corrected an issue that could cause players to have reduced combat bonuses against level 40 and lower enemies when leveling past 50. A lot of times Moonglow shines with being able to cast high rank Healing Touch on tanks taking high amounts of damage. Being able to predict incoming damage and pre casting is not easy, at first but become better with experience.

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Swiftmend of rank 10 Rejuvenation will heal 756 +80% of your +healing. The +healing is based on the caster of Swiftmend, not the caster of the heal over time spell. Swiftmend consume the healing over time spell with the least time left on the target. Swiftmend do not benefit from the increased rejuvenation duration tier 2 set bonus.

soulkeeper classic wow

Resolved an issue that prevented many of the non-boss NPCs in Castle Nathria from scaling their health and damage as raid size increased. Non-boss NPCs base health before scaling has been reduced by 10%. Runecloth Wrappings damage huertasencasas.com increased when casting Arcane Blast, Fireball, and Frostbolt while Invisible reduced to 500% (was 2000%). Anima PowersCorrected an issue where a player with Orb of Replenishment could have more than 6 healing orbs out at a time.

Regrowth scales poorly with +healing which changing some stat values, critical % specifically gets a higher weight while +healing drops a bit. A regrowth druid can push some of the highest heal per second in the game, but it comes at the expense of extreme mana usage. Max rank Regrowth and Rank X Healing Touch, were X equal very low over heal base on your health and when you use it, for Nature’s swiftness+ Healing Touch combination. In player vs. player, Healing Touch is only really used with Nature’s swiftness, to heal up when safe, or some down ranks when healing in group. Tanks taking consistent damage should always have max rank heals over time rolling.

If you are healing others you use Healing Touch ranks, but also Regrowth if you need a faster cast and Rejuvenation. Regrowth focus on the symbiotic relationship of the improved Regrowth and Nature’s grace talents. You can consistently cast Regrowths with the expectation of them to crit to trigger nature’s grace for your next cast. Regrowth is very mana inefficient, so you must use down ranked regrowths to last the duration of the encounter and often cycle cheaper healing touch in your rotation as well.

Classic

Max rank rejuvenation and a rank 4 or 5 regrowth on the tanks is a ton of healing. Drop the regrowth if you play swiftmend or need to be more mana efficient. This build is newer and was generated by the private server community. Additionally expect to be going through a lot more mana pots and innervates to be able to not run out of mana compared to the other builds. It allows you to itemize for as much + healing as possible, creating very strong down ranked healing touch.